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Message from discussion Vista Sheds Another Feature, Fails into Own 64-Bit Suppression Trap
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Oliver Wong  
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 More options Aug 31 2006, 10:05 am
Newsgroups: comp.os.linux.advocacy
From: "Oliver Wong" <ow...@castortech.com>
Date: Thu, 31 Aug 2006 14:05:20 GMT
Local: Thurs, Aug 31 2006 10:05 am
Subject: Re: [News] Vista Sheds Another Feature, Fails into Own 64-Bit Suppression Trap

"Mark Kent" <mark.k...@demon.co.uk> wrote in message

news:60bis3-ol9.ln1@ellandroad.demon.co.uk...

> begin  oe_protect.scr
> Tim Smith <reply-in-gr...@mouse-potato.com> espoused:
>> In article <_DhJg.19556$365.16166@edtnps89>,
>>  "Oliver Wong" <ow...@castortech.com> wrote:
>>> "Mark Kent" <mark.k...@demon.co.uk> wrote in message
>>> news:ib36s3-ba7.ln1@ellandroad.demon.co.uk...

>>> > none of the older games are going to work on Vista anyway,
>>> > as Microsoft are deliberately breaking OpenGL, anyway.

>>>     This of course makes the assumption that all older games use OpenGL,
>>> which is completely false.

> I'm talking about the OpenGL ones.  I thought it would be clear from the
> statement, in particular, the use of the word "OpenGL".

    It wasn't clear, due to your use of the term "none of". The way I would
have phrased what you seem to be saying is that "some older games may no
longer work on Vista" which is par for any OS upgrade, or any upgrade in
general.

> Most earlier games don't work at all, as they were broken in the move
> from DOS to NT, of course, but you know that already, don't you?

    Actually, in my experience, most DOS games work perfectly fine under XP.
For the few that don't (and it seems like they don't because they try to
directly access the hardware instead of using the API that DOS provided
then, and that XP still emulates now), there's DOSBOX
(http://dosbox.sourceforge.net/news.php?show_news=1), so it isn't a big
issue.

> The deliberate breaking of OpenGL will remove yet /another/ tranche of
> games from those which will work.

    It's unfortunate that you have me kill filed, or else you would have
seen the part where I cite the developers of OpenGL explicitly stating that
OpenGL works perfectly fine in Vista; that it in fact works better in Vista
than it did in XP.

    - Oliver


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