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Newsgroups: comp.os.linux.advocacy
From: "Oliver Wong" <ow...@castortech.com>
Date: Thu, 31 Aug 2006 14:05:20 GMT
Local: Thurs, Aug 31 2006 10:05 am
Subject: Re: [News] Vista Sheds Another Feature, Fails into Own 64-Bit Suppression Trap
news:60bis3-ol9.ln1@ellandroad.demon.co.uk...
> begin oe_protect.scr It wasn't clear, due to your use of the term "none of". The way I would > Tim Smith <reply-in-gr...@mouse-potato.com> espoused: >> In article <_DhJg.19556$365.16166@edtnps89>, >> "Oliver Wong" <ow...@castortech.com> wrote: >>> "Mark Kent" <mark.k...@demon.co.uk> wrote in message >>> news:ib36s3-ba7.ln1@ellandroad.demon.co.uk... >>> > none of the older games are going to work on Vista anyway, >>> This of course makes the assumption that all older games use OpenGL, > I'm talking about the OpenGL ones. I thought it would be clear from the have phrased what you seem to be saying is that "some older games may no longer work on Vista" which is par for any OS upgrade, or any upgrade in general. > Most earlier games don't work at all, as they were broken in the move For the few that don't (and it seems like they don't because they try to directly access the hardware instead of using the API that DOS provided then, and that XP still emulates now), there's DOSBOX (http://dosbox.sourceforge.net/news.php?show_news=1), so it isn't a big issue. > The deliberate breaking of OpenGL will remove yet /another/ tranche of seen the part where I cite the developers of OpenGL explicitly stating that OpenGL works perfectly fine in Vista; that it in fact works better in Vista than it did in XP. - Oliver You must Sign in before you can post messages.
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